Blender 2.9 Features



Blender for architecture

Do you want to start from scratch with Blender 2.9? In this chapter, you will learn how to begin with Blender. We will cover topics like:

Blender 2.9 alpha: New Features 0. By jayanam on June 15, 2020 Blender Development. Jayanam writes: In this video I show 5 new features of the Blender 2.90 alpha. Why is explained in this developer post, but for all intents and purposes the two versions, Blender 2.9+ and Blender 2.83 LTS, are essentially the same with one main exception; Blender 2.83 LTS is ‘feature locked’, it won’t be updated or changed with new tools, features or functionality but will instead receive extended support (two years.

Blender 2.9 Features
  • Interface manipulation and Workspaces
  • Keyboard shortcuts and Editors
  • 3D Navigation
  • Object selection
  • 3D Transformations
  • Object creation
  • 3D Cursor and Snap
  • Work modes
  • Saving projects

Precision modeling for architecture

Working with architectural designs requires you to get a high level of precision for 3D modeling. In this section you find information about:

  • Use numeric input for modeling
  • Choose between Metric and Imperial units
  • Add units to any numeric input for modeling
  • Make use of local coordinates for modeling
  • Create walls using the extrude tool
  • Use the Spin tool to create round shapes
  • Editing 3D models to stretch and change their forms

Architectural modeling tools

You will find in Blender a lot of tools that can help with architectural design and modeling, like the modifier system and also incredible Add-ons to quickly create 3D geometry. You will learn in this section:

  • Manage and edit architectural models by cutting and separating them
  • Create 3D models based on symmetry
  • Use repeating patterns to create large surfaces
  • Manage and use Add-ons for modeling
  • Create doors and windows for architectural models
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Modeling from CAD files and references

Have you ever received a design in a CAD file that you needed to import to Blender? It is not a straightforward experience to import the data. In this section you learn how to handle and process those files for Blender:

  • Know how Blender handle CAD data
  • Convert DWG and DXF files to use in Blender
  • Import SketchUp files
  • Use BIM files to start a visualization project
  • Enable Add-ons in Blender
  • Prepare a technical drawing reference for modeling
  • Use the snap with a technical drawing
  • Add image references in the Viewport
  • Create 3D models based on image references

Furniture and external assets

What would be of an architectural visualization project without furniture models and assets? Do you want to learn how to handle and manage those assets in Blender? You will learn in this section:

  • How to import assets to Blender
  • Use the Append and Link options
  • Working with linked external libraries
  • Editing external libraries assets with furniture
  • Optimizing and fixing furniture models
  • Prepare furniture models for reuse in Blender

Materials and textures for architecture

Before you start working with anything related to rendering in a project, you must apply materials and textures to surfaces. That will help with the indirect lights and settings for the

  • How to add materials to objects
  • Using shaders to change materials
  • Use Nodes in the Shader Editor
  • Apply glossy effects for shaders
  • Use PBR materials for architecture
  • Make architectural glass
  • Handling external texture files

Real-time rendering with Eevee

One of the highlights of Blender is Eevee, and the real-time rendering options, which you will learn how to use in this section. We cover aspects from materials to environment setup:

  • Starting a render with Eevee
  • Setting elements of the render like sampling
  • Baking indirect lights
  • Using the Irradiance Volume and Cubemaps
  • Control shadow quality
  • Use Environment Textures
  • Setting cameras for architecture

Rendering for architecture with Cycles

If you want to produce images that have maximum realism for architecture, you will have to use Cycles instead of Eevee. You will learn how to set up a scene for Cycles and reuse some of the settings from Eevee. Here is what you will learn:

  • Managing sampling for Cycles
  • Applying the Denoising filter to renders
  • Using the GPU to speed up rendering
  • Measure and quantify VRAM for GPU rendering
  • Activate artificial intelligence optimizations with OptiX
  • Manage lights for architecture with HDR, Blackbodies, or Sky textures
  • Control HDR visibility
  • Use color correction tools to enhance renders
  • Prepare a test render and verify the project
Blender 2.9 Design & Render a Stylized Water Scene
Blender 2.9 FeaturesFeatures of blender 2.9Год выпуска: 2020
Производитель: Skillshare
Сайт производителя: http://www.skillshare.com/classes/Blender-2-9-Design-Render-a-Stylized-Water-Scene/363738051
Автор: Neil Bettison
Blender 2.9 Features

Blender 2.9 Features Definition

Продолжительность: 13:38:25
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Hi and welcome to my newest Blender 2.9 stylized 3D art course. ‘Blender 2.9 Design & Render a Stylized Water Scene’ is a complete guide into creating a 3D diorama of a tropical water scene filled with a variety of assets, each uniquely designed and textured.
'Blender 2.9 Design & Render a Stylized Water Scene’ will be one of the few 3D modelling courses that will show you how to create trees, plants, and foliage. As with all other course assets, this course's flora will be perfectly suited for any tropical environment.
One of the most sought-after learning experiences of this course is learning how to create underwater god rays. Exciting course content includes 3D modelling a fishing boat, a fishing line and post, palm trees, foliage, coral, a treasure chest, tentacles, and a variety of scenic rocks - all perfectly suited for the tropics.
'Blender 2.9 Design & Render a Stylized Water Scene' brings with it everything I have learned about what makes a 3D modelling course amazing. Using great tools and on-screen tooltips, this new course will give you the most comprehensive learning process out there.

Blender 2.9 Update


You will have access to a full course handbook as part of this course, allowing you to identify which parts of the course you would like to jump ahead to if you are a non-linear 3D modeller. The 'Blender 2.9 Design & Render a Stylized Water Scene' course handbook features 24 course sections, each focusing on an asset or set of assets. As such, the course handbook will transform the learning experience for 3D modelers who love to organise their learning process and take the steering wheel into their own hands.
Following the success of my latest course, we will be modelling, texturing, and finalising every individual asset before moving onto the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.
This course is suited for beginners and intermediate Blender users, taking you through a professional workflow and by the time you reach the course finish line after over 13 hours of content, you will have a stylized 3D water scene portfolio piece to be proud of.

Blender 2.9 What's New

Содержание

01. Course Introduction.mp4
02. Turning An Idea Into Reality Concept To 3D.mp4
03. Creating the Basic Hull Shape.mp4
04. Creating the Sides of the Hull.mp4
05. Finalising the Hull Shape.mp4
06. Outlining the Wooden Planks.mp4
07. Finalising Planks Using Modifiers.mp4
08. Creating the Bow & Mirror Modifier.mp4
09. Creating the Plank Cover using Solidify.mp4
10. Creating the Rear of the Hull.mp4
11. Importing OBJ's And Scaling our Hull.mp4
12. Creating the Floor of the Hull.mp4
13. Creating our First Materials & Sunlight.mp4
14. Understanding Collections & Fake Users.mp4
15. Creating the Hull Handrail Using Pipes.mp4
16. Finishing the Handrail & Joining Meshes.mp4
17. Creating the Cabin Posts & Roof.mp4
18. Creating Stylized Planks for the Cabin.mp4
19. Modeling Handles & Hinges.mp4
20. Creating Cabin Materials & Scaling.mp4
21. Node Wrangler Addon & Shader Tab.mp4
22. Setting up the Glass Material.mp4
23. Creating the Life Ring & Anchor.mp4
24. Creating the Anchor Chain.mp4
25. Starting the Wheel Creation.mp4
26. Finishing the Ship Wheel.mp4
27. Creating the Storage Doors.mp4
28. Refining our Skills Storage Box.mp4
29. Finishing the Storage Box Adding Materials.mp4
30. Using Curves to Create the Chimney.mp4
31. Learning about Snapping & Perspective View.mp4
32. Marking Seams An Introduction.mp4
33. Creating our First Procedural Material.mp4
34. Windscreen Wiper & Fishing Pole Base.mp4
35. Creating the Fishing Post Wheels & Handles.mp4
36. Finishing the Fishing Post & Preparing for Materials.mp4
37. Creating the Fishing Line Spool & Adding Materials.mp4
38. Completing the Fishing Post.mp4
39. Simple Deform Modifier & Creating The Fishing Pole.mp4
40. Understanding how to use Curves.mp4
41. Finishing the Fishing Pole & Line.mp4
42. Tidying up our Boat & Scene.mp4
43. Creating our Propeller & Motor.mp4
44. Applying Sharps, Seams & Materials to our Motor.mp4
45. Setting up the HDRI & Camera.mp4
46. Creating the Base Alcove & Sand Material.mp4
47. Creating the Sea Floor.mp4
48. Navigting the render option & Planes to oceans.mp4
49. Creating the ocean material.mp4
50. Rock Generator Rock Creation.mp4
51. Evironment Creation Start.mp4
52. Creating Our Palm Leaves.mp4
53. New ways to work with curve and bend modifiers.mp4
54. Creating Palm Trees Materials.mp4
55. Placing Trees and Fixing Refraction.mp4
56. Creating The Foliage.mp4
57. Foliage Materials & Placement.mp4
58. Starting The Anchor Creation.mp4
59. Finalizing The Anchor & Adding Materials.mp4
60. Creating The Anchor Chain.mp4
61. Turning A wildlife reference into a 3D model.mp4
62. Finalizing our fish shape & adding materials.mp4
63. Fixing Refraction & placing our Fish.mp4
64. Creating The Procedral Coral Displacement.mp4
65. Procedral Coral Color.mp4
66. Finalizing The Coral And Fish & starting the boot.mp4
67. Boolean & finishing boot modeling.mp4
68. Creating The Hook & boot materials.mp4
69. Creating the mask & the emission node.mp4
70. Finishing The Mask & Spear.mp4
71. Modeling The Treasure Chest.mp4
72. Finishing The Treasure Chest Modeling.mp4
73. Creating the Treasure Chest & gold coins materials.mp4
74. Gold Coins Materials.mp4
75. Creating the tentacle mesh.mp4
76. Working with armatures.mp4
77. Placing tentacles & finishing the environment.mp4
78. Final Rendering & course finish line.mp4
Формат видео

Blender 2.9 Features

: MP4
Видео: MPEG4 Video (H264) 1280х720 30fps 1243kbps
Аудио: AAC 48000Hz stereo 192kbps


Blender 2.9 Features Windows 10

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